60 Second to Fade 0.1 and known issues
Known issues at version 0.1 and coming features.
----- GAMEPLAY ISSUES -----
Player doesn't know how much max hp does he have in a fight.
Player should be able to buy in the shop using keyboard/controller.
Combat has some issues like sometimes getting double damage
Potion system a little bit clunky.
Bug where sometimes the timer at 00.00 it restarts at 01.00 instead of ending the game.
Players feel frustrating the fact that you need to start over after you die (maybe add checkpoints or teleports).
----- ITEM ISSUES -----
Excalibur II timer is confusing and people think they need to be at time 00:00 to pick it up instead of running fast.
----- SOUND ISSUES -----
Music too loud and sounds a little bit buggy.
----- COMING FEATURES -----
Agi stat
Map/minimap
New combat system (player should be able to run away)
Bigger map
Files
Get 60 Seconds to Fade
60 Seconds to Fade
Top Down Action Rpg
Status | In development |
Author | Magna |
Genre | Role Playing |
Tags | 2D, Action RPG, Fantasy, Female Protagonist, Pixel Art, Singleplayer, Top-Down, Unity |
Languages | English |
More posts
- 60 Second to Fade 0.1.5 outOct 10, 2020
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